![]() These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. This is why our first point – synergy – is fundamental when considering all picks. However if your deck is not synergised and there are no ways to add +1/+1 counters, then at best you will gain 2 life when it dies. They are still good to draft, but should take a lower priority.įor example, Conclave Mentor has two trigger abilities – great. However these are less impactful as they only give value after you’ve completed a requirement. Other kinds of 2-for-1 cards are those with dying triggers, or when your creature deals combat damage to a player. Other kind of 2-for-1 cards are Enchantments that can trigger multiple times over the course of a game, such as Ominous Seas or Bastion of Remembrance. Creatures with a “Enter the Battlefield” trigger can mean more value as you get both a creature on the board, and an extra effect that can harm your opponent. Here are some examples of good and useful cards for Draft:ĭraft 2-For-1 Value Cards to Out Value Opponentsīecause Draft is not as refined as your Constructed deck, value and efficiency can often determine the winner of a match. A better, more efficient card may come along that is not part of these 3 colours. In an early pick, for example in the first half of the first pack, it may not be a good idea to commit to all 3 colours so quickly, as you won’t know what other cards await.It may not be worth it as 3-colour decks have a higher chance of encountering mana problems than a 2-colour or mono-colour deck. That means your Draft deck will have to run those 3 colours just to be able to cast this one card. Eerie Ultimatum) have high casting requirements, and involve 3 different colours. But does that mean it should be the highest priority to pick? Not necessarily. Someone once told me “every rare card can be a good card.” While I don’t disagree, the more important question to ask is “is it good in Draft?” For example, in Ikoria, the Ultimatum cycle of cards carry immense value and are undoubtedly very powerful if you resolve it. #Quick draft rotation seriesNeed a real-world demonstration? Check out our series Drafting for Dummies here: Don’t forget that there is a time limit in draft picks as well, so speed is of the essence! By mentally cross-referencing other cards (that you’ve already researched on), you can make better decisions during the draft picking process. The challenge here is to hone those analytical skills so that your mind can quickly evaluate the synergy level of individual cards. If you spot in your Draft pod that there are many payoff cards with the same triggering clause, then by picking those cards you greatly increase the synergy of your deck, and you can begin to craft your deck based on that synergy. For example, one of the common synergy archetypes is about “noncreature spells.” There might be multiple cards in the Draft set that says “when you cast a noncreature spell, X happens.” Thus just by casting one noncreature spell, you not only get the value from the spell, you also get the triggered effect of one or more other cards. Pick cards so that by playing one, there is a chance of another card’s effect triggering, hence doubling the attained value. Try not to think of your Draft deck as 40 individual cards, but perhaps 20+ cards (we won’t count the Lands) that can play off each other. ![]()
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